CS:GO - Team Liquid vs. Virtus.pro [Dust2] Map 1 - IEM Katowice 2021 - Semi-final By ESL Archives

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Aug 21, 2021
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CS:GO - Team Liquid vs. Virtus.pro [Dust2] Map 1 - IEM Katowice 2021 - Semi-final

And, it continues for team liquid VP our machine. I've got sponge here for the analysis we are into our pistol, VP starting. This does two. On the t side, we have team liquid, batting down the hatches on the defense, early until and early aggression, chain kanji's gone before he can fire a bullet he's lost. His until gherkin is not willing to swing, but Stevie is, and he's already taken another head hello. They are bringing the pain train straight into the VP station back as well.

Now there are two quick openings from team liquid to kick this one off and now VP, where we know they like to hit that pause button, but they're not doing it on their terms. Right now, buster jams marooned outside long kick it. He doesn't even know where enemies are stuck in dark with that bomb and team liquid they've rejigged over towards long they're, taking territory back very proactive stuff, no fun for Jame there. I think he backs away, thinks better of it. They back up double in pit it's a luxury they can afford.

Given the man disadvantage, and they want to punish quick here, they know that if they strike now, it's just to be defenders. Chad they've isolated this. If they can just win this duel, it's blocks, though, and they've closed. The gap miss shots from Stevie. Give them a way back in fallen, wants to show them out.

Buster's gone naff catching some flag from kick at tons, and it is down to jams not to be today. Just kick it and so team liquid. Without a single body drop, can they have the perfect pistol? Kick is very, very low here.23 points of health has to make some sound cues even gets up towards short. He can get the plant here. This is the best at a bad situation.

Right now, I think fallen. Surely got to punish here if he played safe, he should be able to get away with this. Oh, Lord he's managed go on jump. Oh he's, actually tired extra 800 for everyone involved clean rounds still from liquid right. You bang on keeping everybody alive, but kick it being able to get away with that plant.

That's going to force Philippians situation with four spies on that two cts, with the free upgrade to helmet, Stevie and neigh catching a bit too much flack falling with the buy-in on the kit. We've seen how that affects the buys and what they equip themselves with. We are going to be seeing Elise get that until org second round. That is the dream for any ct player with the flawless pistol yeah. That's a ridiculous second round buy here from team liquid VP gonna force buy into this we're seeing some names purchased up very quickly kanji into a couple light pistols, so it looks like they buy on round number nine SMG in sight.

Chad, it's almost perfect here, because VP are only gonna, be giving away 300 per kill with these rifles that have been purchased on in also means for liquid, and we do get to that first gun round as long as they don't take too many casualties here, they're going to be set for success as long as they don't take too many casualties, p250s who's going to be dropping jam. That AWP as well looks like it might be. Kick it here, keep our eyes on that one has just some simple names set up towards this b bomb site towards back of plat. It is going to be neigh again. The org.

The scope of this range should be able to mow them all down. Five members in tunnels, made comes through they're going to use the smoke, but nap spams on town. Oh, it hurts the meat. Grinder unloads and two bodies hit the deck it's into the heads jams, desperately hoping for a p250 a stray bullet into his dome. They've responded now the ct's very, very swiftly rotating back through mid to a do not want to let a single bomb plant or frank go down, they'll keep them at arm's length, and it is brutal with the weapons they've currently equipped, there's just no way in for VPS pistols yeah.

It could be two clean rounds in a row here from liquid. You can see getting a little inquisitive towards mid now. Two man set up here, not gonna, give them any space to work with whatsoever and after that over rotation from liquid they've been able to net all these gaps. Gotten away without giving up too much information whatsoever, and these pistols from VP now just whittling down any utility they can. They should group up see if they can find a kill.

All the stuff here, that's gone down, but it's not too many dramas they'll be able to pick that one up, surely VP don't grab another plant. You assume so looks like fallen's confirmed our suspicions all right. Well, almost spotless staff, the only casualties so far, two rounds in and the ct's looking very comfortable recover. The org as well won't be seeing that reinvestment, but it's time for VP to show us the first page of their strap book yeah, so Kiki has dropped that off across to jams, so we're going to have the buy that VP are looking for going into the first gun round, but you couldn't think of a better weapon for the job they're back at against the pistols scoped on in no dramas whatsoever. Having a look here, liquids by as we mentioned, is going to be bolstered by those early rifles and hot to trot four man alien straight away from team liquid, but VP straight over towards b.

All right now, keep your head down. Until deployed that shaved. Some time off the clock doesn't know how close he came. Had he not revealed or released that smoke towards mid, then just watch your kin to this game right, an absolute demon on these pa things for entries, his crosshair placement, some best. I think I've probably ever seen this kid- is an absolute monster.

As far as taking space and taking scalps is concerned, more pressure towards upper tunnels, the leisure's been boosted up to cover off this mid to b. So there is a contingency plan in case they do try and split onto neigh's position fallen, tucked in towards goose Stevie over towards the ramp and grim. Well, he's got a tall task over towards long one minute on the clock and VP with this default spreader just taking space, but it's still that upper tunnels, yeah, surely neigh can't get away with this again against pistols. It felt like a guarantee- I'm not so sold here, especially as jams steps up to the plate. Oh, that's good damage.

He steps out into the open and bust us, quick to punish Elise sprinting from his boosted position and there's your kinder 27 still in the chamber. He is set for success, and it will be liquid, just locked out, yeah uncanny ability from VP to be able to isolate. All these fights make sure the trade potential. The cts are just never there and when you're left in a round like this team, liquid short was a flyer of a start, but no need to throw away guns, no need to give up anything extra in vain. They'll just be tucking in towards t spawn here, seeing if they can hold on to these three upgraded rifles and a by going forward shouldn't be too many dramas, Stevie and grim if they survive can drop across, and this is just a standoff at this section of the game, you don't have VP going aggressive.

They need to build the bank as well we're good that we can get some action within these early stages and if we've been noting anything with CAS teams, they love a good save, and they also don't really love a good hunt. So well I mean not holding out hope I don't think anyone's going to walk past this thin line. Grimm has set in the sand no one's making any sound queues either. So we will see everyone bringing all their goodies in your kinder is getting a little inquisitive, but nobody firing another bullet liquid won't be able to operate with an ORP against Jame here within the early stages. They just don't have the finances for it.

You can see here trying to reposition NAFTA swan. This is uh the aim from kinder we're talking about. He gets one shot. He hits it he's not messing about and if he can continue that form that he had yesterday versus astral is, then VP. It could be looking good to me.

That is a spawn and a half not sure where he'll be taking it regardless and receipt jams on the cross spots, the one smokes for the second heading towards another bomb b, tons lean. Let's do a bit earlier on the backup b here, bolstering the numbers. So I'm going to try and keep my finger on the pulse of these isolating executes from VP just being constantly cognizant of where liquid are what the most likely stack of ct's is and how they can in a flash, fill the feed with two frags and force you into that save because we saw it so, so successful in their quarter-final about ouch. Kick it swallows that doesn't deter him for a quick jiggle, doesn't see anyone home, yeah they've been out to get cat control right now and utility hasn't been thrown out willy-nilly from liquid. Just yet so they'll have a bit to deal with this taking space, what a shot fallen.

Oh, in a second, the bomb just dropped onto elevator. Oh, that gets really awkward. You're right, Kiki's already been the hero with two sensational shots now catching kanji. There's enough time now, kickers had to drop Stevie. This could be everything his life is now gone bomb thrown up jams to plan saved by kicker, not only in the frags but saving the bomb as well doable.

Now they might consider this grim yet to really have any impact. He was long. This entire time now returns from cat and a full set of until for neigh on the way back in kicker's position doesn't have the most impact if they lose jams. His life very valuable, good, until usage. Give some time to walk on in Jame, though, has isolated, neigh grim advancing needs a chance.

He does just see the jiggle jams, so elusive. He does find him if he holds it he's down to kick it's I'd. Have it the spray grim steals it from under their noses he'll take the frag, maybe even the orb that is gold and stuff from grim huge play right. There absolutely mammoth on that retake. They weren't, even considering that the only reason this happens after Kiki demolishes the defense flash as well.

He got just a flash of the head poking above the box before his vision was taken bomb down. He saves it grim, just stares down that jumping bunny rabbit from kicker doesn't need to do much more than applaud. Furthermore, he's just been given a gift. A third for team, liquid speaking of gifts. Stevie actually has the AWP going into this round.

Right here, so fallen won't be gifted that to defend a with might be considering more pressure over towards b, or these mid to b, splits from VP, so Stevie will be able to back up neigh over towards tunnels, got Jane back on his big green as well. The buy is better for VP, going into round number five melting now, now very, very low 35 hp remaining as you kind of mantels, on up more pressure over towards cats. So, at this juncture, VP know they can get short for free, have utility to go for to execute again, maybe just some more numbers behind it very unfortunate with that bomb drop in the previous unlikely to see that happen again, grim sole defender on the site. Right now kick it's looking hungry. Oh, it's spread.

It's such a good spread. It's going to go down grim catch, his kicker, the spread was just enough. He likes to jiggle on the top of the box. Grim does seem to have done his homework. Elise, quite the off angle.

Here, jams tight line is not gonna, be so rewarding, and he'd, silently and gracefully dismounts as well. Three gathered short Jane to catch that b, rotate they'd have to force it, though we'll have to see a frag have to see bloodshed. You kind of two mollies towards the ramp of flash set for his teammate. It holds them at bay. Grimm got caught as well.

A second elite backs up to ram. There's three here to receive them, needs a precision and grim struggling, isn't back onto the site with the first frag bombs on his way, courtesy of kanji Jame on to stew. Awkward, if Alicia doesn't find anything, can you kinda make sure of it and that seals the deal? James fills the feed for a final yeah, great stuff there from VP jams was just in charge of covering that b rotation making sure they couldn't get over and help those a defenders now that right there is the procedural an execute, but they've done it with limited utility sure this is a bit of blunder to kick things off. That smoke didn't land where they wanted it. You can see it getting flubbed right there.

I think it went into the back of a teammate and Kiki's gone down with maybe a little of over complication there, but you can see as they take they're, not rushing it they're getting out to bridge they take their fights. They make the next jewel they get into the site, they're isolating and when they have more utility going forward, we'll get to see it in full force shoes being tagged down on the cross. It is a force by here from team liquid. They don't want to give up on the economy just, yet they could have been a real sour death for Stevie jumping for info he's, given a rare opportunity to pluck the head off of your kinder early, but just some early damage in favor of the PT side, using their until to great success that should force combined with a second a frag, but no look at that. He catches them sleeping yo kinda was turned for the flash aim.

Wasn't there, though, and so blood drawn VP now flooding into a yeah? What are you supposed to do with a scout after the first miss? He should be cooked, more damage inflicted, but that'll be about it, an USP for fallen, not much longer and now just the final two pieces of the puzzle. That's pushed up long aggressive might hope to catch a buster. Perhaps off guard steal away, something oh jams gets the info and buster can convert it flawless from VP. That's not losing a single man yeah! So next round, 1900 loss bonus right. We won't see liquid buying in the following fall and even save the boatload of cash right there.

You can see he's currently operating with 1200. He bought utility if neigh can hold on to this. At least that gives them something to work with will be looking for an opening kill from him. They can pick up an AK and be able to work with a little extra, but all in all, this is the chance for VP to tie things up, we'll be looking very good for the fourth round. So three and that's been spotted now probably keep your head down maters.

He will be that only upgraded pistol going into the next round falling with 3.1 he's going to want to hold on to the cash to get the AWP out as soon as possible. Stevie and grim they're going to get this 2400 as the lost bonus next round. So they're ct sided by going into round number eight. It's still not going to be perfect. They can save the gun.

They can do some damage here. Make sure that VP aren't just across the stack, something I don't hate it he's just going to be, throwing them to see smoke, to suggest, there's potential for a stack and going for a usual split, three leaning towards a bit of an aggressive short maneuver, perhaps facilitating oh with the US plenty of information and a little of bloodshed. Still we caught on doors, yeah jams, the goalkeeper in spawn nothing getting past him yeah. True, no funny business, pretty standard stuff here from VP, just making sure they don't run into any of these stacks, and it is just the USPS if they don't go beat neigh is completely negated, kanji taking space towards long as well so against these USPS. This is the perfect avenue.

Just go straight up get the mollies in towards car. You can even just go contact across leave jams in the background of that AWP. A couple simple flashes, take the fights easy as you like once upon a time these rounds. You know you just send in some very hungry braggers and go out to see what they can find, but now with economy- and you know every dollar. Every penny is important these days with how good the teams have become anti-egos like this, you want to keep them spotless smoke on the cross jam up and over the top nobody flash pushing through it is so thorough.

That's the thing right: they're ready for the flash push they're ready for peek out from top side, they're ready for the smoke. It's a joy to watch. I mean you can see how many, how many steps there is to taking that site just by default, coming back up long, let's kick its responsibility and see fallen, actually land, his double ding. That was enough for kicker to go down. It won't be the spotless round.

After all, neigh still has his armored eagle, and he's just joined his teammates towards short, good damage, kanji catching flack, so annoying just jiggle on the jiggle on the jiggle, making these AK's life a living nightmare. They don't even have to take these fights right. It's not like. They need the money, it's all good if they just keep those USPS, it's not they're, going to get away with any ak-47s fallen, trying to make a bit of a play on to the side here kind of is going to deal with him. No dramas whatsoever, Elijah might even go down with the bomb here.

If he doesn't force forward and there it is four to three in favor of the polar bears. Now, if we'll hold on to that Kevlar, an important piece is, he only has 4.1 to buy in going into round number eight, and this was some of the worries that I was talking about right in the sense that these ct sided buyers are not going to have all the utility they require, Stu's bought in with a smoke and a flash. He doesn't have a Molotov does. Never he is's not like when they're just in these defaults, they're, not gonna, be able to harass them in the same way that an Australia might right if they have those full bars with the constant names. The constant harassment as they take space liquid are gonna, have to put their bodies on the line and what they did on pistol was aggression as a team.

What happened news do they have for us in this gun round right here? Locking down long has jams. Taking that AWP lower dark to deal with the short boost we can see nobody's home, they could have long fallen, perched up on catwalk, ready to shoot and fall, but no eyes on mid right here for liquid meaning they are susceptible to a mid to beat and that lack of utility on neigh and Stevie will come into play. Oh, my golly gosh was that from your kinder, and he's got some pep in his step. He keeps swinging wide into the side. Elise, tucked on goose down too grim to help him no way finally goes down before any more damage can be inflicted great.

Supporting flash from grim isolates these a little kicker overwhelms and all over the shop liquids start to drop. Only two remain already. Stevie's are well aware: the buster lake and the tons. I think he spotted him. Oh, buster cleaners.

Well, what is going on these VP gentlemen? Are squeaky, clean, just so sharp here and grim can't get away with the famous that will be five to three. I love that we see it from fallen's POV, like you, saw it from grieves on train the other day. Again, it's got to be a pre-fire right, like 100 free fire. In that day, this wasn't. This was just great stuff from buster.

He even finds a third neat and tidy as well. Oh, my you got that peak right there from your kinder and the one that he did to grieve yesterday on train, where he just peered out high ramp and just shot two bullets and grieves exploded, but I'm sitting there looking where was grieve even standing now we will be seeing another pistol upgrade here from liquid next round. Finally, the full guns with utility will be on the cards as, let's see what they can get done, coupled eagles p 255.7 falling onto that USP again, no damage not offering a lot. VP are looking very, very sharp to kick things off. Everything seems to have intent.

Oh okay, Elise has got a lot to contend with on short falls off after initial scary shots, and this is going to be executed. Double flashes. Do hebe lost his until? Naff does find one with his p250 overwhelmed now two into the side from the ct's grim can't help, because kanji's just popping heads look how glorious it looks. That's some problems if kanji's popping off like that VP might be running. Those were his first three legs of the game, and they were so swift, lovely, lovely stuff for vista's pro, and this is starting to be quite the street chad.

This is gonna, be their fifth in a row yeah and here's the deal over those five rounds, they've only lost. What are we looking at here? One two: three four players over a five round spree, so uh would have been bankrupt every time. I think we're saving that Kevlar vest around other things, keeping it very clean here. MVP going to be cleaner as they're just executing liquid right now. Every time the crosshair is perfectly placed for the heads they're, not missing they're, not mincing their shots and another clean one right there.

So six to three yeah: four players survive. You kind of the only one to go down, he's all happy with that.11K residual in the bank. Buster has 16k. That tells you just how well things have been going since uh VP have been starting to put rounds on the board.16 grand he's invested a little down to uh 15.3. So still quite a nice bank balance right there, high roller in the server here tonight, warps out for fall and no double all for Stu.

Here Elise is going to have an organ hand, and they are very scared on this cross team. Liquid need to make sure they're lobbing that smoke in time and time again bait and switch set up towards the doors. This is fallen's chance to find an opening. Oh, just a flash of your kinder around the Xbox. The made is right on his nose doesn't do as much as jams caught a lot of damage from a leash, they're locked in now, they'll maybe have to drop until to bail him out, and he's doing it himself drops a full set just to evade.

They take long. A lot of space taken elite with the org is given the task now with the scope. It certainly does seem like a more favorable jewel and knowing jams Lowe. All of those jewels now favor, Elijah's org, looks like they're just going to park. The bus here for a minute VP that pause button being hit again all four players over towards long plenty of utility for a long cross yeah.

But are they counting on jams to open up? I don't fancy his chances against that org just staring at them. The turret. That is a liege. Have you seen him playing game labs' grief? No, thank you very much with 10, hp or 5. Excuse me.

It's going to be either jams or their five-man swing. Let's see how this one goes down fallen. Is there to swing out to help until will fly over a run boost? Perhaps oh and there goes Jane, but it is only the one there's the fallen trade shot and that was exactly what they planned to converting fallen's frag. He doesn't catch kanji across, but that's not the bomb, and he seems to know it one more across now. Buster does get it there.

No one can contest. It should be a plant 20 seconds still threatening here, VP, it's not over just yet, both in the site. They have been hitting absolutely everything. Oh, and kanji's found another one on to grim, not a 2v4. Oh, they're done.

Oh, he's shaping up, it's going to be Stevie enough. Kanji's got too many targets, one from either side, and they do weather the storm liquid. Finally, put one on the board after what was a five six round silence the fourth for the ct squad. Here's the deal right if you're, VP and you're in that situation at two on four you get across the site. Not only do you plant the bomb, your economy is already bonkers, so you're just adding back on top of that, and then you force liquid down to only two players.

We talk about the magic number being three liquid need to drop guns across here, so somebody's going to go missing or somebody's going to be light on names, maybe won't have a big m4a4 and that's going to be grim. He's taking that bitter pillow Gwen again back down to a famous utility. Is looking good but liquid need to string a couple together here that bank balance a VP right now it's going to take a few rounds to really force them down into squalor. Oh, I thought they were using that he smoke to cross Jane clearly has vision that wall pack's not far off either. Oh, he wants more double orbs are out Jane that takes down the elite first, so a 2-2 split of their divided resources.

What just happened there on mid-dose was that the ct made to cross, I think so, oh and Stevie's more led through the door. James just essentially not won them this round, but he's giving him a damn leg up. The problem for liquid here is: they don't have much room to work with whatsoever. They need to be cognizant of the mid to b. Now this lurks smoke comes out, neigh is on high alert, has to play up close and personal.

Oh, he's found a sweet spot between all the until. It could be the frag onto buster's jiggle. Oh, it was an opportunity, but it's gone now, and the op isolated they know a shot, has been fired. AWP on bu til dropped doors. I think these seconds, chad yeah, if you know, there's an all backer plat a mid to b- might be perfect here.

They want to take some short control early. The bomb hasn't taken any space whatsoever. It's just kicked it at this juncture. They have all the room they need to work with for a mid to b. That would be two smokes.

Perfect call looks like that's where they are setting up tons and to mid-jane wants to join them as well. It's going to be exploded onto neigh. He has the AWP, but it's this would have to be miraculous, try the same trick. Oh, and they do line up all, but they spread missed shots and VP find the two necessary frags. It's only grim and fallen now from behind.

Perhaps kick it caught unawares, but there's already support in tunnels in jams and just like that versus pro another spotless round. How many is that it seems like every round they've won they've had, as you said, four. If not five alive yeah out of these last three of rounds, I think it's, the last six that we're talking about here fallen will grab another one, but all in all, they've had five of those rounds with four players survive uh and one of those rounds with everybody survived. So, let's see how badly they want to throw resources here at fallen. They can chase.

They have the bank to do so. Thorns grabbed another. This really isn't hurting VP by any means. If they rip this off out of fallen's hands, they're going to continue to throw bodies out of the ball, and they're, just absolutely wrecking it. Give it to him, he has survived fallen will bring the orphan to the next.

He refuses to surrender his arms go down quietly, it's not about breaking the bank, it's about keeping that weapon into the next. It's going to be gruesome for liquid one way or the other. This is what happened: a lovely breakdown yeah, so that was a smoke and the made. So the made hit a liege there. So I maybe it was flubbed on the throw that was a little of a problem.

Fuller makes it look stylish while saving this, but what I'm talking about here is that the money is perfect for VP we're already what 12 rounds in or going into the 12th lots of action on long this time, and they're following through that last round, chad matters a lot more if fallen, does something with this a lot more and Elise wants to make space for him. Oh, my good god he could lock the door if they could work this out. If they gamble correctly, Elise hasn't chosen to push the issue, but they are going for an all too familiar start. It's long and fallen. Has his AWP they're walking up now.

He won't have many more opportunities to pull that trigger. He has got kanji, there's more to come big swing. What's he supposed to do now? The smokes bloom, a ct smoke around the side makes things awkward he's actually been boosted. This could be spicy, but the flash buster didn't catch a glimpse of him. There's another opportunity for fallen.

The smokes will fade about seven seconds on that the ct's re-smoke hoping he has another chance to strike VP they're, not taking any chances. We know they don't rush their plans, and he's lost his chance. Now slips off pulls the plug. Grim has pulled something out of the hat. Buster's gone, one goose, too long fallen.

Retake, doesn't sound so dreamy all together. He does have a kit still on stuck on the ramp. This is so difficult. Do they go for this fallen, wants to have a chance and jams taking it down? Now they know where grim is jams found the frags necessary, and he sends them packing. They don't get to keep a penny.

Well, they threw a lot at that right. They really gave that a good crack now the score on eight to four doubled the rounds here VP over liquid, and you can see how they're really just trying to work for any kill and VP. Have these crossfires set up perfectly you're right they're, not rushing the plant they're, not giving up opportunities where they would be down a man while the digits are being punched on in thorough stuff and when you do an early long. Take like that. You give yourself so much time on the clock to work with falling back into another orb Stevie.

This time has one we've seen well, Amish pick it up for a mid-pick, we've seen Stevie. Have it early he's been tagged a couple of times here as well, so he's very frustrated, see the alternate peak he's gone for there drops suicide, hard right and pre-aims that door for the cross, Stevie's caught off by jams bag of tricks. You'll have to stomach that wound for the rest of this one. This is a crucial round as well. Ct economy has been so fragile, and it will shatter as versus pro with their coffers.

Look for another mid to be just look. How isolated that ct! Defense is right now the two players on the b bomb site, both tucked in there's no early warning signal of throughout mid-doors, they're, actually giving up that space completely VPN to know that, right now, but okay, there we go falling getting better this time around, they know, there's one opt way and one up towards b, fallen completely isolated, won't be able to support this mid. This split an early peak from Stevie. He does pull the trigger, takes down kicker as he falls they're swinging in enough multiple targets to find positioning was good, but couldn't find another chance three on three: it's a tough side to retake and grim has given him a way in by having tunnels, it's no longer a guarantee, they know. There's one close, and she's burning loses a significant amount of health force forwards, time's on liquid side as well.

Those beeps are practically in slow motion. Elise has until a single flash to get them in and in goes fallen, perfect timing. He tries to no scope kanji's done enough time. Ticking jams hit another chain tucks in looking for the no scope, I think that's enough for lies.10 second defuse going to be close plenty of time. What am I talking about right there, liquid get their fifth.

I was really worried about that scenario. The kit was on grim. Coming through intense dude. I mean they had to throw every single body at the line I mean look. What it comes down to.

Elise has to mantel on the box hunt down Jamie. If he gets around that box chad. If he gets to play, pull out the USP pull out the p250 roam around. You know what I'm saying it gets awkward very difficult, pushing the issue just in time. Okay, there's double orbs there that gave liquid the success Stu getting one and going straight downfallen, getting yo kinda over there at short, and this time, they're only operating with one can only bring that, through with the ct economy, really hamstrung right now and more space being taken straight towards b.

Oh, this is so bad. They've already lost Stevie it's round, 14 euro fa masses. Nothing left in residual. You just might have to bend the knee on this one, the bombs already going down. Well, if you're VP, you can really hunt again like what they tried to do to fall in earlier.

Go for it. One more time. Look at the money right! Your kinder has 5.5 sandy 5.6. We got buster up there around that 4k mark, they can definitely chase, and they should take these guns away. Give liquid absolutely nothing going into the final round to play the loss bonus into that.

I'm going to be 2 900. , so you may as well hightail. It just starts putting the pressure on your kind of starting to search now through t spawn kanji's, going to clear ct spawn any moment bomb over halfway ticked, so they're going to give this one a crack, but bunk it down towards long all four players from liquid here, and they need to hold on to these kickers about to get flashed in long here yeah. I think Grimm's, the most vulnerable controls his spray and takes two weapons away. Maintaining the three, though, that's the dream and the ninth for virus pro.

This is their pick looking to secure double digits in the first. That certainly doesn't sound too shabby at all, and they'll have everything they could desire. One final attempt from team liquid this has been a very, very trial by fire for team liquid's defense I mean VP have been calling such an almost spotless game. Punishing every pick they make every tag final round of our first half and fallen does manage to find another saving. Grace for liquid has been that warping presence, and I haven't said that in years, yeah well he's finding some impact here, but is it enough to get them this round over towards b again, liquid have been under the pump towards that side of the map.

Four players in upper tunnels a little of noise being made the made just shy, kanji, taking two points of damage. Just there and they're continuing forward enough. It's not easy to pull this one off holding down the trigger, and it's a double nearly three ya kinda so low after that exchange with neigh he's done significant damage he's made it more than winnable kick. It throws the AWP to the low yo kinda, given the responsibility of tons kicker to hold the wolf from the door three advancing fully healthed lots of names as well. We could see uh smoke tons.

That's going to isolate your kinder completely out of this exchange. Just to kick it then flashes are good space being taken. One swings in another perfect flash at least gets the first. It's just ya kinda and neat and tidy a six put on the board for team liquid, closing it out with some style. That's what they needed.

North America versus virus pro doing the old orc proud is, I don't fear anyone on the server nowadays, but before I was afraid playing against Keizer when he was on his prime 2017. Twitter doubled up its character to 280. Pubg and Fortnite came out. Neymar's transferred from Barcelona to PSG broke football record and Nico's transfer from mouse sports to face broke one in counter-strike. It was also the year when everything fell apart in virus crossbow.

It was the beginning of new era, slowly saying goodbye to the lineups of old, with the birth of new face clan and Australia. Who would go on to fight for domination over the scene with grieve making his debut on Katowice stage, only four months after joining Australia? What should we take? Yeah, his head blown off, it's glad to open up the box right here, and he gets the double as well make it a triple fantastic work from grieve. That's going to be round done and dusted. It was also a tournament with a lot of upsets. SK gaming nip fanatic and virus pro dropped out in a group stage.

The grand finals super team of faces with Nico guardian all, Olaf, master and cardigan, who recently rejoined the team, met astral is. It was their first final of this caliber for astral is. It was second in a row after winning Atlanta major against us, astral is still with Kirby, but without magic tried to fire in it's going to get planted gave and degree pushing up from banana. Furthermore, it's all on the newest acquisition, and it's all done. Are we talking about the era of danish dominance? Oh yeah, definitely, danish dominance put your hands together for your widow.

They are the world champions, the intel, extreme master season, 11 champions, degree and astral is you're strong enough your strong enough versus pro ahead in the race. To finish this dust, two off quick: nine to six, though liquid, overcoming what was a very tough counter-strike economy, lesson in the ct side, they're coming into the t-side. Now I've got sponge. Alongside for the ride and a lot of utility for a pistol round, chad that is boat, loads, double smokes, we've got flash bangs, we've got four of them. That's an interesting, buy, let's see where they want to deploy this, because if they go late and somebody gets picked off liquids going to happen, double smoke points to long.

Well, they just spotted kanji on the corner and that's not the case. Look at this buster and KIA are already pushing upper tunnels. They're going to get a boatload of information, that's going to facilitate jams and your kinder to rotate back over towards a pressure on kanji. Now he's calling this out to his team, and you're right. All these smokes.

The long cross could come in the Molotov to help hold them at bay and the run boost to at least take some space yeah, and they're. Not rushing this Jamie kinder still hanging around that mid-doors area. They don't have that info, yet first lineups being deployed as they start to walk up. I can have four cts up on short here chad sandy to delay. If he could just find one, it's going to get awkward from short across they go now.

The flames leave yeah to see bloodshed bomb to be planted. There's still that wave of blue on shore now reveals itself. Alessia's got some unfavorable jewels really with the Glock and all the flashes, though oh the flashes set them up for success. Goose jams got one he finished off knee and tidy. Elise has quite the pistol three to his name, and they don't lose a single man.

It couldn't have got better than that. Just like their ct sided pistol right. Remember that aggression they pushed up. They took some fights. They found themselves in a three-on-five situation, whittled it down.

Somehow, oh boy, kicker gets a plant well this time round. To the t side, both squads saved flashes for these late round, executes right, where they're coming on in you're retaking. All right. We're going to flash off of your push same thing happened almost instantly from both sides and to keep both pistols clean liquid. They should be in the driver's seat of this game.

They convert right here against this force by a VP. There are two scouts out lower dark being taken, Stevie's going to rattle that info off, and it was just feigned they actually forced a player through in the line of sight and have dropped back so grim towards backyard needs to be on high alert right now, rotation from both teams over towards long dude, two scouts. This right here is going to be difficult to get past if the first misses there's no way. The second does, and you can see this they're just standing next to each other, Jamie and kinder, both perch towards the top of a one tag dead. That's an important find Elise peeks bravely into what was clearly the scout knocks the head off of jams.

You kinda feel the feed as well with the scout. They'll be aware, there's a second to fear: kanji recovers it. They can just stay in this setup right as soon as one scout shoots. Somebody from liquid has to peak to take the space, the other ones they're ready to shoot again. So this is going to be so difficult to get past.

Oh, and Elise goes down as he jumps that is so punishing not another one actual damage from your kinder into grim into his head, three frags on the scalp, no armor, no problem liquid, a spotless pistol met by kinder in the second smokes on the cross. Stevie has to be the hero now for long side for support long range. At this point he has an AK-47, but he doesn't have the health. It's one bullet any of those through the smoke could have taken him down flames. Okay, these are you'll, have heard that they'll know he's close buster's.

Looking at the smoke jump up, Stevie is across neigh. Now, with an AK-47 can do damage, kick it he's found on elevator expecting to swing and neigh. He finds them both just one more on the side to save liquid as well. Bales team, liquid out of trouble what a sensation he is we got plays like that out of NF versus Navy we're going to need more of that here today against VP, because that is a round that almost completely falls apart. Look at this mid-air back turned: oh pinned him to the wall cop that one.

What are you meant to do? Mate flashed off jumping in doing all the speech work? Well now, if he compares this, is the frag man kanji doing what anyone would expect him to do? Swing out for the trade and that's included in that list is neigh. What a win oh they'll be they'll, be thanking their lucky stars for that one, and the stripes Alicia gave you Kendra a bit of a nice shot right there, respect being given in this one is one round away liquid here from tying things up has felt like a game where they've had to battle for everything you look at those ct sided rounds. They were able to gain hold up. A second grip action on here could be a lovely hand, handful of cash with their knife out no less if they keep pushing, they might find. It looks like Alicia's, deter them enough, simple, flash pushing in with the mac 10 of his own.

Oh, they stopped them from picking up that gun. So the fact that grim's gone down not too many worries whatsoever recovered the bomb. They've still got a bit of territory here, plenty of time to work with. It is just these pistols last round, obviously very dangerous double scouts. You had eagles.

You had everything this time, just these USPS and the p250 back of kick it. There he's on the wrong side of the map as kanji the lone defender here, don't even have a skin on his USP. Let's see what he can do with these flashes, molly's names, it's all coming on through he's, even been spotted tagged on up, and he shouldn't be too long for this world. Kanji goes down bomb will follow team liquid, we'll be tying things up here in round number 18. James been able to go, get that mac 10.

So, let's see if they can find an exit, any money that he can bank will go towards his AWP fund rattling that little tin, oh a very loud Elise. It's never fun. When you can hear him coming, it's never fun. You still go down nine to nine the scores you can see. Grimm highlighted there with a nice double, and so it's time for VP to be having to weather that similar storm we just saw liquid overcome and actually in a timeout called it's time for Jason Moses o'Toole, known for his time on the caster desk host analyst and commentator extraordinaire, it's a little of a reminder now into the ranks alongside fallen as well Stevie, this brain trust of team liquid, ensuring everyone's on the same page and for versus pro moment to catch their breath, not a single kitten play chad.

This is dream starts in both halves for team. Liquid pistols convert the second liquid in the second half, even converted, the third, so they've kept it relatively spotless. Obviously, the second round we'll keep that one in our back pocket for later, but they've set themselves up a platform to be able to convert here. They need to go up against the gun rounds of VP now, and you bang on. There is no kit the rounds that liquid were winning where post plants.

They were defuses, let's see if VP want to take the fight to liquid and deny that space yeah I mean if they can get into the site the chances of that going. For that retake do dip off dramatically. That's actually done some damage right there with that AK on the cross, so buster just tickled down a little chip damage to 77. I think better of going near Grimm's bullets feels like they're magnetized to him right now. Default spread here from liquid across the map, needs being lined on up nobody home to receive doing a good job of staying out of the line of fire here liquid clearing out towards mid-doors allegiance wow.

He cops a bunch back, you kinder anything you can do. I can do better that wall bang right, let's down the nose of the leisure, as he holds down that spray, he might even go for more here, I'm not sure at least he's gonna escape looks like on the flash in the jumper cross. He does live to fight another day, jams, holding it not an easy shot to hit by any stretch but narrow margins. At the moment, separating the first frag we haven't seen it, yet they're, actually going back towards long and jams staying around on the corner here when they know the ORP is long, it's surprising, we don't see them go into a bit more of a short execute, but if they feign this short piece, jay might drop back. This all comes down to timing, stubborn and evades the flash nicely body's dropped.

Dropping his until now towards that short presence, he's doing both jobs simultaneously good flash. They don't check it, no punish Stevie with one way, don't forget, Alicia's low anything. He finds no not to be kanji punishes and only two members left as they cross in looking great for virus pro's 10th here yo kinder in support spray is golden from neigh, but no time on that with the Aug VP they'll take it well handle they even deny the plant right there. So this is going to force liquid into a bit of a decision-making moment. Here they are operating with full, buys on all their players.

They will have to drop guns across to make this one work and players might even go without, but kanji doing a good job playing around the smokes and kick it. He always seems to come in with the longest flanks right. We talk about on overpass, we're here on dust, two really late there on long finding impact buys coming on out full and operating with a Glock. I have never seen fall in this selfless before in my life. He is playing that in-game leader role.

Oh, you're out. This is where it gets interesting, yo kinder and kanji. Both swinging out Stevie does go down. That's the important trade there's one more in pit. Can they isolate kanji in trouble jams desperately with even the p250 combined with the made? They get him boosted on blue now, kanji should be a dead man.

Walking he's throwing out all of his names. They actually drop off the bin power position lost Jaime in support as well. If they swing to punish the smoke, does isolate kanji he's desperately trying to save him they're desperately trying to hunt him and kanji does eventually go down. Three on three now can slow things down here, liquid, there's no more rush, wow chaos, and here he is ready to turn the key on the reverse. You really cannot leave long without getting through, kick it now and if they try and drop back whatsoever.

They're going to suffer some huge casualties. As I mentioned fallen, he just dropped guns. He was operating with a Glock and utility he's picked up. An AK has no armor behind that. So no matter who fires at him, he'll be absolutely shredded.

You've got two smokes. I mean like it's just willing them to try and walk into buster and jams. It's going to be so telegraphed, though right. They know it has to be long. So if they drop these smokes, it might isolate them.

One fight, but virus pro know what's coming. They want to boost around the first see if they can find buster he's so perfectly tucked in oh, and they're, moving in unison, just to widen the peak a little now across and jams hits his first Elise knocked on his bottom. Oh, fallen has no idea, but neigh bodyguard's, just enough for the plan. Now no armor, but a 1v2 and a repositioning jam he's actually joined him long. Look how scared fallen is he thinks there's one close short, there's no idea, and it's an orb, oh, what a shot from fallen, he's still thinking about short now, maybe working it out piecing it together, he's cognizant of jams and there it is playing the long game.

Nice try all round from fallen, though you can see he's still at the hippy top of the charts. Where is he now 16 from jams 17. , snaps up to 17 as well so getting a bit of a bag himself, but the fact that neigh saves fallen right here that facilitated what could have been a nice one on two jams was over towards that short position quickly, rotated around towards long, and you can see falling he's lost him here. No idea perfect work there from VP. That's going to be the 11th round right now, team liquid will be taking a time out their second just to talk things through and Stu is having a bit of a rough one.

There four kills for him just really unable to find himself any impact in this game hard when you're that entry bragger, but they started on that ct side right, and he kept getting leg jumping through the doors, keep getting tagged by jams, not the way you want to be starting. You can't really find your groove with that plant. It's given team liquid enough money to go for a partial, buy in the following round. They're going to be getting uh. I believe the 2400 loss bonus, so they can spend a little right.

Neigh can probably spend the most here. Fallen's one going to want to make sure he gets the AWP. So maybe we won't see enough investing too much, but VP is set up for the 12th nicely unless we can get some miracle individual moments out of team liquid. That's what this is going to come down to something a little quick, maybe take some space, a banger of a eagle headshot here or there they're not operating with a lot. Yeah, looks like an early Xbox smoke, Stevie heading towards the three ct's on long, and he's done.

He isn't he's out, and he's making a lot of noise he's actually managed to inflict some damage as well. Your kinder gets the pressure going bit to be on this yeah, and they're, holding it they're, not ready for it, though, and now the smoke blooms. Kick it buster spring to action spring to life and fill them. No one left Stevie caught through the doors as well. That is a quick solution to the problem.

So you could see what the plan was there. If Stevie took a lot of contact, had multiple members try and cross pit we're fighting around the smoke, then they just go up short right. They know that maybe there's one fight, and they can isolate that get the bomb down. Take control, help Stevie out the fact that they don't see anything they have to change their plan halfway through mid to b all right. Let's hope that there's an avenue that we can get through there they get out, but you can just see all the names all the eyes completely drawn and liquid.

They try something fast, but they get denied and fallen operating without an AWP here means that jams can take as many liberties as he wants to be fallen has to jiggle that door can't even go to take a fight. It's towards long again, control gifted for VP this time more access through the lower tunnel Stevie any opening any space. Anything he can provide right now is what team liquid need because fallen doesn't have the orb the riflers have to get it done. Instead, awesome lots of noise, made exchange towards start of short utility, entirely forces Jame off. He has the response of his own yeah, this volume, it's very standard stuff, not too many he's from VP or any at all to do damage just these mollies to hold them at bay and easily avoidable for team.

Liquid they've got three smokes left a truckload of flashes and molly, and they're giving up long. So if they go for a short set piece into a has to work they're running out of rounds to be able to go for set executes. James goes looking, and he finds its target Stevie sent to another grave frustration mounting early casualty liquid to overcome it passive stance, but not for ya kinda he's gone forward in front of the smoke trying to hold them at bay. Jane catches, flashes, but did land some lead. Elise is dead.

Two frags of jams name misses his shot now they're across or are they can't hit through the box? But kick it can fall, is exposed and so much damage with just 10 hp left he's a sitting target three coming in from long fallen needs a headshot. Now, it's not to be grim after clutch good reaction onto one, but that'll, be it VP, very comfortable, retake, no sweat on the brow and an AK upgrade for buster. I feel like they definitely need the Orion team liquid because they need to activate fallen for opening, kills Stu's just having a rough time of it right now, all the timings. Every time he looks for a gap, they've just smoked, either side of mid you're not expecting jams, to be standing in the middle of mid. They smoked ct, and they also smoked off b hill, and there was a flash coming, and he's still standing in the open got to ask yourself what more do we need to do and without that or presence jams going to have no drama going for those fights time and time again.

He didn't have much impact at all yesterday in their victory, and they still get across the line. But today it's a different story.19 kills for him now leading the server and VP. Only three rounds away from picking up map number one their choice liquid forced into yet another timeout yeah the options use them. While you've got them, you can feel it slipping away. You can feel versus pro really starting to pick up momentum, try and slow them down it's a bitter pill in the economical department.

It will be the armor, the names, something out of the strap book, something you've dry runner a couple of times, a fully bought up VP and a very coordinated looking versus pro as well. The scoreboard makes it look like it's quite clear and where they're lacking and unfortunately for Stevie, his role is to take space and find entries. So the fact that he's not operating to that- and we find the scoreline yeah eyes- are on him. This utility right now, they're gonna, be quite brazen again with the pistols fast flash down towards mid-okay. I do like to see the change of pace.

It's going to be something that VP have to react to as opposed to be prepared, for they have short control immediately. They could almost just go for a set piece off the bat and if they do so, it's just jammed, they have to get past that rotation in spawn ya kinda, isolated. Looking for a drop-down early utility just to bait anything out of the ct's, the second wave, the double pump coming now, you can not really on the side to support Jame, they might have to play retake, and it does seem like that's the call concede the plan concede the site and retake together. They've kept one flash for this. It's on neigh could be the clutch flash something they need because VP have a lot.

Stevie goes looking and there's no trade available, yo kinda just waits sides his time and strikes made towards neigh's corner on his nose. Yoking has already found a second grim stare. The flash is out from neigh, and it slows them down, but it's not enough. No ct's down yet and there's still plenty of time on that Clark. V, vb they're, not sure yet getting a bit awkward.

Now, five second defuse and there you have it one's on it. Kanji can't really be knocked off and look at their bodyguards. Well, they make that retake, albeit right down to the final closing 10 seconds. They do manage to make it look pretty damn intentional yeah VP wouldn't do it any other way? Would they love to run that clock down, and they have all five of their players currently positive? As far as kill death ratio is going so everybody operating at quite the high capacity on the other side of things, it's just neigh and fallen, and we'll get that op out fallen, needs to find some impact with this we've seen a bit of it. So far, five of those kills were trying to save, but he has been hitting the shots.

He needs to smoke towards upper tunnels early just one player over towards b as they've gone for ouch four man Aileen and there you go jams with the leg shot down and towards the lower tunnels, Elise operating on life, sport and that made might be enough just dunk straight on their head. Oh, he waited for him to throw the molly, because he knows he's got it perfection they can just clamp down on them. Now, VP five-on-four situation no need to be limping out. These names there's no sound cues, nothing. They need to react to right now, holding on to a lot of smokes a lot of Molotov.

They can use these defensively and there's another one. His timing impeccable today we'll get into a for almost free. Here, though Alex you can see all the utility coming out now nobody able to stop this, but we saw VP play retake against the eco they're happy to do it again, just close the door on long they're, all isolated. Towards short in sight, I have to be worried about shorting. Okay, neigh has turned his attention to it, so a chance to be the hero once again always hearing a lot of steps, multiple targets he needs a few here, he's gone in Molotov he's trying to focus on multiple targets, that's the swing, and he does adjust nicely into kanji Stevie, though quiet so far needs a double on short to make this round reality and buster just kind of lose his head off fallen pressure from every side.

Every angle, the bullets just keep coming, as does kick it looking for the defuse buster's there in time we see our 15th versus pro are just running towards the finish line. Here. It's been a streak of blue six in a row from VP and after what was, as chad described a dream start to this. This half yeah both halves for liquid and they're. Only walking away with this with potentially nine rounds, so not good enough in the gun rounds.

There's no other way to put it. VP are absolutely destroying them, always having names left for the retake, finding perfect timings on jams every time he steps on now, and he tags one lower tunnels, and you can just go to line up for his punish. This is where uh you know, after map number one fallen, might need to get the team in a bit of a huddle and give them some kind of speech and a half here, because they're looking very deflated last timeout used, and you were right. If you've got them, you might as well use them. You don't want to lose a map and have it given it.

Your best shot the plants and the full max loss bonus, I'm going to facilitate yet another by falling onto the AWP once more Stevie's yet to purchase. Nothing seems to be going his way if he can have one round it's too late now, but maybe if he has it towards the tail end of this game. Right now would be perfect. Give him a little of life going into map number two needs something here: liquid Alicia has a bit of a long spawn, but he's on he's lonesome he's different straight down mid, which him actually fancy his chances there and look at the spray from a liege, not for the first time catching a couple of bullets into jams hard to put him down, though yeah I don't know where liquid can go right. They've struggled they've gone for the long crosses they've been denied, they've gone for these short executes.

They get sight right, you're, not having any problems. Getting the bombsite they're giving it to you. You have no needs left to stop the retake and right now your kinder's ready to gobble up a couple fallen's holding the tightest of lines for the door's peak. Standoff there more made damage. Do you know why fallen's glued to this position because of jams timing on the mid, picks, and he's not even there he's elsewhere, this time round smokes on your kinder another frag? First again, as he mantled the box, a cruel punishment for Stevie and over the smoke fallen's head sticks out like a sore thumb, mukinder two frags to pull dust two into a VP semi-final map, one only neigh grim and attacked up liege to keep liquids fighting chances.

I had no headway in this round whatsoever, they're just going straight into what VP won, and they're ready to receive them. Kanji, not taking early contact. There's the supporting flashes grim sees nobody home and ops to plan, not been an issue for VP in the past, and it doesn't seem like it'll, be an issue here just on to a leash then, and it's clean, it's tidy. It's versus pro baby. They are here in the semi-finals, with a statement on dust, two team, liquid nine vertices pro 16, the semi-finals continue we've breaking that one down at the desk.

That's for sure do stay tuned for aim Katowice, semi-finals.


Source : ESL Archives

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